web analytics
Tag archive for ‘TGL’

Let’s get talking: Ask TGL anything

by Joseph Murphy - on Jun 8th 2013 - No Comments
asktgl

We’re happy to launch a brand new feature on TGL which alllows you guys to ask us anything. The feature, which is a bit of an experiment, allows our follows and readers to pitch us questions via TGL itself, our facebook page, through email and even through twitter. Questions can be anything (gaming related or not), with the ones...

Ciaran Pempelfort joins TGL as PC news editor

by Joseph Murphy - on May 16th 2013 - No Comments
tgl_small

Today, we’re delighted to announce the latest addition to the TGL team. It comes with great pleasure that we confirm Ciaran Pempelfort will be joining The Gaming Liberty as PC news editor. Ciaran will play a vital role in TGL’s commitment to news, and our expanding PC coverage. Ciaran will join Joseph Murphy, Shane Willoughby...

Heads-up: TGL server migration inbound

by Joseph Murphy - on May 2nd 2013 - No Comments
holdonto

A simple post folks: we thought we’d give you all heads-up on our incoming server migration. The migration, which should take 24 hours to fully propagate, will see TGL move to a new cloud-based server. We’re expecting this move to reduce loading times by a whopping 69% at the initial jump, with more tweaks and speed optimisation...

Retro Review- Gladiator Begins

by Retroplayer - on Feb 17th 2013 - No Comments
gladiator begins review

  There are very few games based on the gladiatorial fighters of ancient Rome, as most Roman centric videogames focus on the epic battles that took place. This is understandable, of course, but the gladiator, the idea of a slave who must fight their way to freedom, is such an interesting basis for a game that I’m surprised it hasn’t...

You Should Play: Deadly Premonition

by Retroplayer - on Feb 3rd 2013 - No Comments
deadly premonition swery review tgl

Deadly Premonition is possibly one of the most critically polarizing games that has ever been released. IGN gave it 2/10, while Destructoid awarded it a strong 10/10. Who is right? Well, neither of them technically, but one more so than the other. Deadly Premonition, developed by Access Games and released in 2010, is both technically...

Want access to the SimCity beta? Grab your key here

by Joseph Murphy - on Jan 22nd 2013 - 8 Comments
simcity_beta

Want to get access to the SimCity beta that goes live this Friday? Then read on. TGL has teamed up with EA to give 50 lucky games the chance to gain access to the beta for SimCity. Going live this Friday, Friday the 25th, the beta will run until Monday the 28th and offer gamers an exclusive chance to get hands-on with the game. To get...

WIN: One of three Ubisoft titles for the Wii U – updated with winners!

by Joseph Murphy - on Jan 13th 2013 - No Comments
tgl_comp

–Competition is closed– We’d like to take this opportunity to congratulate the names below for bagging their title of choice! Winners are as follows: Assassin’s Creed 3: Richard Hogan ZombiU: Gary Gahan Just Dance 4: Craig Johnston Thanks to all that entered. –Original post– Have a Wii U? Fed up...

Wanna’ be part of the TGL community? Registration now open

by Joseph Murphy - on Jan 4th 2013 - 1 Comment
dayz_tgl

Team TGL would like to announce that a new registration process for The Gaming Liberty.com is now open. “But what does that mean!?” I hear you protest loudly as you sip expensive red wine and fiddle with your moustache. Well, it means you can sign up to The Gaming Liberty.com, actively comment on posts, actively comment on our...

Goodbye 2012, Hello 2013!

by Retroplayer - on Dec 30th 2012 - No Comments
flight of the retroplayer

It’s the end of 2012 already? Whoa! Whoa! Slow down, egghead. It seems like only a few months ago when I was watching the first trailer of The Hobbit: An Unexpected Journey (and shitting fucking Lego bricks), and still knee deep in a new little game called Skyrim (a game where my aspiration was to execute Aerin in the most horrific...

TGL’s Best of 2012: Sound Shapes

by Shane Willoughby - on Dec 30th 2012 - No Comments
tumblr_mcgtpxr4sf1qznx1fo1_1280-1024x640

TGL is looking back at our favourite games of 2012. Next up – Queasy Games’ “Sound Shapes”. Sound Shapes was originally released in August on PlayStation 3 and PlayStation Vita. Sound Shapes is perhaps one of the more literal, honest and unembroidered names to be given to any game in the last number of years; it is exactly...

TGL’s Best of 2012: LittleBigPlanet Vita

by Shane Willoughby - on Dec 30th 2012 - No Comments
lbp_vita

TGL is looking back at our favourite games of 2012. Next up – Double Eleven, Tarsier Studios, Sony XDev Europe’s “LittleBigPlanet Vita”. LittleBigPlanet Vita was released back in September. Not content with playing, creating and sharing in his own traditional genre conquering physics based platforming adventure, Sackboy seems...

TGL’s Best of 2012: Lumines Electronic Symphony

by Shane Willoughby - on Dec 28th 2012 - No Comments
Lumines-Electronic-Symphony-005

TGL is looking back at our favourite games of 2012. Next up – Q Entertainment’s “Lumines Electronic Symphony”. Lumines Electronic Symphony was originally released back in February as a PlayStation Vita launch title. As reassuringly familiar as Vita’s hardware launch titles were, Lumines was up there with Uncharted...

TGL’s Best of 2012: Gravity Rush

by Shane Willoughby - on Dec 28th 2012 - No Comments
Gravity-RushFEAT

TGL is looking back at our favourite games of 2012. Next up – SCE Japan Studio’s “Gravity Rush”. Gravity Rush was originally released as “Gravity Daze” in Japan back in February. It was released in June for European Vita’s as Gravity Rush. What’s all this talk of the PlayStation Vita having “no...

And to all a Good-Night: A Christmas message from all the TGL Team

by Shane Willoughby - on Dec 24th 2012 - No Comments
TGLXMAS

Hi everyone, On behalf of everyone at TGL, I would like to wish you and yours a happy and healthy Christmas. We’re starting to wind down operations here on the site, but before we give ourselves over to the many indulgences that define the holiday experience, TGL would like to say a few simple words of thank you, not least to the people...

WIN: 1 of 5 unique video game paintings *updated with winners*

by Joseph Murphy - on Nov 5th 2012 - 1 Comment
tgl_comp_small

Update: We’re delighted to finally announce the winners of the unique video game paintings competition. TGL’s email inbox, facebook inbox and twitter account experienced an overwhelming surge of interest with entries – with this competition proving to be our most successful to date. Of course, there has to be one winner...