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Tag archive for ‘Terminal Reality’

The Walking Dead FPS gets “Survival Instinct” subtitle

by Shane Willoughby - on Oct 25th 2012 - No Comments
walking-dead-fps

Activision’s The Walking Dead FPS just got a subtitle attached to it’s name in “Survival Instinct”. The game, a shooter that has nothing to do with the Telltale Walking Dead Episodes, is in development at Terminal Reality. Survival Instinct is “a do-whatever-you-need-to-survive first-person action game that brings...

Activison/Terminal Reality announce The Walking Dead FPS

by Shane Willoughby - on Jul 7th 2012 at 2:41 pm (IST). This post has No Comments

Activision, in association, with developer Terminal Reality have announced a The Walking Dead themed FPS for PC, PS3 and 360 for 2013. The game is based on the AMC TV show.

Review: Kinect Star Wars

by Shane Willoughby - on Apr 6th 2012 at 10:29 pm (IST). This post has No Comments

The controller (or lack thereof) is actually this game’s worst enemy. For the most part, each of the five game modes within are passable but some of which can be frustratingly unresponsive. Terminal Reality has not implemented Kinect correctly. It’s such an inconsistent package.

Ghostbusters 360 gets patched

by Joseph Murphy - on Dec 3rd 2010 at 12:41 pm (IST). This post has 1 Comment

The very medicore Ghostbusters game for the Xbox 360 has finally received a patch. Good news indeed, not that it’ll do much to actually fix the game but it

Atari Announce Ghostbusters: Sanctum of Slime

by Shane Willoughby - on Dec 2nd 2010 at 2:47 pm (IST). This post has No Comments

Atari are working on a new Ghostbusters title. Sanctum of Slime will release on PSN, XBLA and PC in 2011 and see’s you play a rookie ghostbuster hired by the original team.

Def Jam Rapstar: Bashy Roadtest trailer

by Joseph Murphy - on Nov 2nd 2010 at 5:27 pm (IST). This post has No Comments

What the hell has Def Jam become? Check out the new Def Jam: Rapstar trailer featuring Bashy who thinks the game is “dope”. Allowing players