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Tag archive for ‘LittleBigPlanet Vita’

Review: LittleBigPlanet Vita

by Shane Willoughby - on Sep 23rd 2012 - 1 Comment
LBPVITAFEATURED

Not content with playing, creating and sharing in his own traditional genre conquering physics based platforming adventure, Sackboy seems to be everywhere these days, proving that his is a charm and quirkiness that would be wasted if left exclusive to the PS3’s purist LittleBigPlanet platforming paradigm. With a starring role in PlayStation...

Handheld heaven: LittleBigPlanet Vita gets launch trailer

by Shane Willoughby - on Sep 17th 2012 at 6:21 pm (IST). This post has No Comments

LittleBigPlanet Vita is due this Friday and Sony has put out a short but sweet launch trailer for the title.

At Last: LittleBigPlanet Vita finally gets European release date

by Shane Willoughby - on Aug 2nd 2012 at 4:51 pm (IST). This post has No Comments

LittleBigPlanet Vita has finally been dated and will launch on Sony’s handheld this September 19th in European territories.

TGL Interview: XDev’s Tom O’Connor talks LittleBigPlanet Vita

by Shane Willoughby - on Jul 19th 2012 at 2:32 am (IST). This post has No Comments

TGL recently caught up with Sony Computer Entertainment XDev and LittleBigPlanet Producer Tom O’Connor to get the lowdown on what we can expect from LittleBigPlanet Vita ahead of it’s release later this year. We ask Tom about how the greater LBP experience compliments Vita’s unique functionality, what the Vita crucially adds to the experience and why LBP Vita is the most definitive LBP game on any platform to date.

Hands-On Impressions: LittleBigPlanet Vita

by Shane Willoughby - on Dec 3rd 2011 at 9:50 pm (IST). This post has No Comments

Nothing about LBP Vita feels tagged on or incidental. It’s all too easy for launch games on new hardware like Vita to go all out and start attaching random functionality to in-game features that don’t really need them. You can bet that there will be a bevy of Vita launch games that will throw limp touch screen efforts and undefined tilt functions into their day one wares because they feel like they have to. This is not the case with LBP Vita. LBP’s boundless interactive landscape pretty much compliments and welcomes any new ways and means of interrelating and networking with the game.