Capcom have pushed Asura’s Wrath back a couple of weeks.
Capcom have pushed Asura’s Wrath back a couple of weeks.
Capcom’s QTE giant insane Buddha-fest Asura’s Wrath has been given the launch trailer treatment ahead of it’s release next month.
It’s quite difficult to actually categorise Asura’s Wrath and identify just what exactly the game “is”. On the surface, it’s a character driven action game defined by huge set pieces, quick reactions and some rather epic character design. However, it’s indelibly tricky, from the recently released two episode demo at least, to actually gauge just where the game’s true integrity lies. Is it an ambitious story driven action title or merely a prolonged cut-scene filtered by a plethora of quick time events? Based on what I’ve played of the demo, it’s both.
Richard ushers the camera around to reveal an agitated Drake scorched by the sun and struggling to stay standing straight. He grimaces forward, each step a staggered and opportunistic one. The animation here is wondrous. Drake wobbles and shuffle’s his feet forward, trudging his boots through the omnipresent sand. The environment is incredible. Sand is the new snow.
Richard ushers the camera around to reveal an agitated Drake scorched by the sun and struggling to stay standing straight. He grimaces forward, each step a staggered and opportunistic one. The animation here is wondrous. Drake wobbles and shuffle’s his feet forward, trudging his boots through the omnipresent sand. The environment is incredible. Sand is the new snow.
Have you had a chance to play Medal of Honor’s multiplayer beta? Having given the beta a couple of hours on Playstation 3, there is no doubt that MOH’s multiplayer is certainly shaping up to an enjoyable experience.
However, one can’t help but to be somewhat underwhelmed by what’s on exhibit in this beta. As it is, MOH’s multiplayer is a flawed experience, dare I say it, an average shooter we’ve already seen dozens of times before, marred by fundamental gameplay imperfections and bugs, all of which suck away at the game’s actual strong points. But, there’s something else amiss. It just doesn’t feel right. It has more in common with mediocre than it is has with anything else.
We we’re at EA’s 2010 Showcase in London this week and we were on hand when Crytek’s Nathan Camarillo showed a demo of the highly anticipated Crysis 2. What we saw left us speechless. Crysis 2 packs a powerful punch both graphically and technically. Here we have two screenshots we are going to share with you which give you the first glimpse of the kind of in game action we saw running a couple of days ago. The one thing that really stood out from the demo was the sense of scale and atmosphere. The city scape of New York’s skyline has been meticulously recreated and the imposing character of the city will provide new challenges for you an your enhanced nanosuit. We will share more details with you later. In the mean time, enjoy the screens