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Tag archive for ‘Heavy Rain’

Heavy Rain composer Normand Corbeil passes away

by Joseph Murphy - on Jan 28th 2013 - No Comments
heavyrain_art

Heavy Rain’s composer Normand Corbeil has passed away at the age of 56. Corbeil, who was diagnosed with stage IV pancreatic cancer on August 15th 2012, was known to gamers for his emotive composition for Quantic Dream’s Heavy Rain. He was also well-known in film circles due to his numerous awards – some of which can...

Next Quantic Dream game to feature famous Hollywood talent

by Shane Willoughby - on Jun 4th 2012 at 1:07 pm (IST). This post has No Comments

CVG has it that not only will Heavy Rain developer Quantic Dream reveal their new game PS3 at E3 later today, but two famous Hollywood actors are tied to the project.

Cage: We were “unhappy with everything” about Heavy Rain

by Joseph Murphy - on May 29th 2012 at 2:58 pm (IST). This post has 2 Comments

Quantic Dream’s David Cage has gone on the record to say he, and the team, we’re generally unhappy with Heavy Rain.

Heavy Rain creators will reveal next PS3 exclusive at E3

by Shane Willoughby - on May 28th 2012 at 7:49 pm (IST). This post has No Comments

Quantic Dreams, the studio responsible for 2010′s Heavy Rain, will reveal their next exclusive PS3 game at Sony’s E3 presser next Monday, CVG understands.

Heavy Rain creator to demonstrate new tech at GDC

by Shane Willoughby - on Feb 4th 2012 at 7:57 pm (IST). This post has No Comments

Quantic Dreams’ David Cage will demonstrate the technology that powers his latest as yet unknown gaming project at GDC 2012 in early March.

Retro Review- Omikron: The Nomad Soul

by Retroplayer - on Oct 30th 2011 at 6:38 pm (IST). This post has No Comments

The very first scene of The Nomad Soul shatters the fourth wall. Police officer Kay’l 669, the games main protagonist, jumps through a portal that bridges our world and his together, looks towards the screen and speaks directly to the gamer. The game The Nomad Soul serves as a portal into his world and he needs your help badly. His world is in danger and you’re his last hope. Once you’ve accept his proposition your soul enters his body as he leaps back through the portal. You are now in control of Kay’l, now a stranger in a strange land, with only his apartment key in your pocket as a clue.

Do You Have The Heavy Rain Hangover?

by Retroplayer - on May 15th 2011 at 7:23 pm (IST). This post has No Comments

Let me just start this off by saying that I love Quantic Dream. They’re one of my favourite developers out there and this article shouldn’t be seen as a cheap way of taking a shot at them. That said, I’ve had the Heavy Rain hangover for many months now and it’s time to snap out of it. What about you? Qauntic Dream have taken one step forward and two steps back when it comes to games design.

Heavy Rain Gets Real In Hilarious Parody

by Shane Willoughby - on Mar 17th 2011 at 1:29 pm (IST). This post has 1 Comment

JASONNNNN!!! JASSSSONNNN!!!!

Mass Effect 2 Wins Big At BAFTAs. Red Dead Is A No Show

by Shane Willoughby - on Mar 16th 2011 at 11:24 pm (IST). This post has No Comments

A HUGE TGL congratulations to Bioware and Mass Effect 2, the recipient of the best overall game gong at the 2011 BAFTA awards held in London tonight.

New video of Heavy Rain's deleted scenes appears

by Joseph Murphy - on Nov 9th 2010 at 11:40 am (IST). This post has No Comments

You know, when I finished Heavy Rain I had a few questions and now thankfully, this video goes someway to answering them. Explaining several key

Heavy Rain Move patch now available!

by Joseph Murphy - on Sep 22nd 2010 at 1:33 pm (IST). This post has No Comments

Need any more reasons to head back into the world of Heavy Rain? Well this could be it. Sony have confirmed that the patch to enable the Heavy Rain title to become

Heavy Rain Move Edition Hands-On Impressions

by Shane Willoughby - on Aug 19th 2010 at 2:44 pm (IST). This post has No Comments

Part of the reason we loved Heavy Rain so much when it launched earlier this year was because of its intuitive control scheme. Interaction with the games story comes in the form of a non-traditional scheme, one that shuns conventional models for a stylized and sophisticated scheme which was intriguing as it was best befitting of the game. Primary interactions in this world lie in the series of button prompts and quick time events embedded in the game. The PS3’s often ignored Sixaxis functionality was also used to great effect in the game. There’s no mindless button bashing in Heavy Rain, only direct, creative and comprehensive button play. Those of you well versed with the traditional Playstation Dual Shock genuinely had to look down at your pad to ‘think’ about how you’re going to make your fingers adjust to certain positions. Without these controls, Heavy Rain would not have worked as well as it did. Playing the game for 20 minutes using the Playstation Move controller adds an extra layer to the Heavy Rain experience and genuinely raises the game’s interactive capacity up a notch.

Quantic Dreams Are Working On Two Different Projects

by Shane Willoughby - on Jul 13th 2010 at 12:26 pm (IST). This post has No Comments

Quantic Dream boss David Cage has told the Examiner that the company are currently working on two new projects. Earlier this year, Quantic released Heavy Rain exclusively on PS3.

David Cage Responses To Heavy Rain DLC Delay

by Shane Willoughby - on Jul 1st 2010 at 5:38 pm (IST). This post has No Comments

Quantic Dream’s David Cage has revealed his disappointment that having to indefinitey delay any future chronicles DLC for Heavy Rain.

“Chronicles are on hold as all the team is focused on HR Move,” Cage told NowGamer. “We proposed three episodes about one hour long and being focused on the background of the main characters. I thought fans would really enjoy these episodes because they explained many aspects of HR and why characters are who they are.”

With the Playstation Move set for a September release, Sony wanted Quantic to concentrate on Heavy Rain’s Move edition.

“Unfortunately, Sony preferred to ask us to focus on Move to support the device rather than on creating new content,” Cage added. “On our side, we did not want to spend more time on HR, which would have meant delaying new projects. This is a decision I can understand, and I am certainly happy we had the opportunity to play with this device and to support it, although I am certainly disappointed for fans we could not finish the story of HR the way we intended.”

This is a crying shame. Let’s hope this Move update is worth it.

Heavy Rain DLC on "indefinite hold"

by Joseph Murphy - on Jun 19th 2010 at 4:05 pm (IST). This post has No Comments

Not the greatest news to read on a Saturday but it seems that the title indeed is true. In a recent interview with Eurogamer, Guillame de Fondaumière claimed that the DLC for Heavy Rain