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You are browsing the following category: ‘TGL interviews’

Pyro and Spy speak! An interview with Dennis Bateman

by Joseph Murphy - on May 27th 2013 - No Comments
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Towards the end of 2012, TGL had the chance to sit down with the voice actor behind two iconic video game characters – both of which reside within the walls of Team Fortess 2. Dennis Bateman has offered up his voice work for both the Pyro and the Spy characters, and thanks to thousands of TF2 memes and walkthrough videos, Dennis’...

TGL Interview: Insomniac Games CEO Ted Price talks FUSE

by Shane Willoughby - on May 26th 2013 - No Comments
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Long synonymous with brand PlayStation, developer Insomniac Games steps onto the multiform stage for the very first time later this month with ambitious EA published four player co-op shooter FUSE. TGL sat down with Insomniac Games CEO Ted Price to talk about the decision to release a new IP so late into a console generation cycle, the...

Raiden, Guinness Rations and Metal Gear Leprechauns – Solid Snake as you’ve never heard him before

by Shane Willoughby - on Feb 3rd 2013 - No Comments
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In July of last year, TGL hosted a very special live panel interview at Dublin’s Arcade Con 2012 with our good friend - veteran voice actor Quinton Flynn. We’re huge fans of Quinton and his work, so it was a real honour for us to finally meet the man, invite him to Ireland and hear all about his work and all of the great...

Vaas speaks! An interview with Michael Mando

by Joseph Murphy - on Nov 14th 2012 - No Comments
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Vaas is probably one of the most vicious and threatening video game characters ever seen. As seen in previous Far Cry 3 videos, Vaas is violent, powerful and very dangerous. With Far Cry 3′s release approaching fast, TGL had the chance to chat with the voice behind Vaas. Michael Mando has worked on numerous TV projects, established...

TGL Interview: Alex Hutchinson and Jonathan Cooper talk Assassin’s Creed III

by Joseph Murphy - on Oct 9th 2012 - No Comments
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Assassin’s Creed III’s development was quite unique by today’s standards when you think about it. Starting all of three years ago, the development has seen new blood brought on board, as well as a significant shift in creative direction – thanks to the new setting, new faces and a revamped combat system to mention...

Master Chief Speaks: An Interview With Steve Downes

by Shane Willoughby - on Oct 6th 2012 - No Comments
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Master Chief Petty Officer John 117 – your time has cometh once more. With only a month to go before millions of gamers the world over finally get their hands on the Xbox 360′s first post-Bungie Halo title, the Halo universe and it’s iconic olive drab armour clad Covenant crushing protagonist Master Chief, continues to represent...

Bully’s Jimmy Hopkins Speaks! An Interview with Gerry Rosenthal

by Shane Willoughby - on Sep 29th 2012 - No Comments
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As school yard ruffians go, they don’t get much nastier or insensitive than Bullworth Academy’s own Jimmy Hopkins. Rockstar’s 2006 “Bully” (or “Canis Canem Edit” as it would become known as in Europe), took the publisher’s then ominous flirtation with controversy and contention to new depths of public objection and universal...

TGL Interview: Naughty Dog’s Neil Druckmann talks The Last of Us

by Shane Willoughby - on Aug 16th 2012 at 4:50 pm (IST). This post has No Comments

The Last of Us and its brutal post apocalyptic cordyceps consumed landscape, represents one of 2013′s most anticipated gaming experiences, not least because this isn’t your average survival action adventure game; it’s a Naughty Dog survival action adventure game. Like no other game creator this generation, Naughty Dog has pushed the collective creative envelope of game making; crafting unique and incomparable entertainment experiences that tick every conceivable box – be it visuals, storyline, gameplay or characterisation. It’s somewhat fitting that their company logo is embezzled with that of a paw print, as Naughty Dog have, and continue to, leave their iconic print and their acclaimed creative stamp on every generation of PlayStation to date.

TGL Interview: London Studio talk Wonderbook & Book of Spells

by Shane Willoughby - on Jul 19th 2012 at 3:07 am (IST). This post has No Comments

Wonderbook represented one of Sony’s most interesting new innovations upon it’s reveal at E3 last month and coupled with its debut interactive title, the Harry Potter inspired Book of Spells, developers London Studio are on the cusp of changing the way we interact with our PlayStation 3’s all over again. TGL caught up with Wonderbook and Book of Spells’ Producer Suzanne Tee and Art Director Joel Smith to tell us a little bit about London Studio’s game making philosophy, what it’s like interacting with the Harry Potter brand with Book of Spells and what the future holds for Wonderbook.

TGL Interview: XDev’s Tom O’Connor talks LittleBigPlanet Vita

by Shane Willoughby - on Jul 19th 2012 at 2:32 am (IST). This post has No Comments

TGL recently caught up with Sony Computer Entertainment XDev and LittleBigPlanet Producer Tom O’Connor to get the lowdown on what we can expect from LittleBigPlanet Vita ahead of it’s release later this year. We ask Tom about how the greater LBP experience compliments Vita’s unique functionality, what the Vita crucially adds to the experience and why LBP Vita is the most definitive LBP game on any platform to date.

TGL collaborating with ARCADECON 2012. REGISTER NOW

by Shane Willoughby - on May 12th 2012 at 8:44 pm (IST). This post has No Comments

TGL is honoured and thrilled to formally announce that we will be collaborating with ARCADECON 2012 in Dublin this July, bringing what TGL does best to what is fast becoming Ireland’s most popular gaming, anime, comics, movies and music convention.

TGL Interview: Playstation Ireland’s MD Niall O’Hanrahan

by Shane Willoughby - on Mar 4th 2012 at 10:44 pm (IST). This post has No Comments

To mark the successful launch of Playstation Vita in Ireland, TGL sat down with Playstation Ireland’s Managing Director Niall O’Hanrahan to discuss the handheld and the strength of Playstation brand in Ireland. We spoke to Niall about the virility of the extended Playstation brand, the opportunities inherent with Playstation Vita, why Playstation are dedicated to working directly with the Irish consumer and what we can expect from the Vita handheld further down the line.

TGL Interview: Sony XDev’s John McLaughlin on PS Vita

by Shane Willoughby - on Mar 4th 2012 at 3:46 pm (IST). This post has No Comments

TGL recently caught up with Sony Computer Entertainment XDev Producer John McLaughlin to get the lowdown on what it is the XDev actually does, why PlayStation Vita is one of the more accessible platforms to develop for and why Vita will bring Augmented Reality experiences to gamers in all new interactive and creative ways.

TGL Interview: Mark Robins talks Classic FM

by Joseph Murphy - on Feb 28th 2012 at 10:34 am (IST). This post has No Comments

Music, like voice acting, is an essential element to video games. Creating atmosphere, ambience and emotion through sound, a strong composition has never…

Introducing TGL “SPEAKS” LIVE in Dublin – Coming Soon

by Shane Willoughby - on Feb 26th 2012 at 7:01 pm (IST). This post has No Comments

We are honoured and delighted to formally announce TGL “SPEAKS” LIVE is coming to Dublin this Summer and you’re all invited.