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The lawless republic! Assassin’s Creed 4: Black Flag preview

by Joseph Murphy - on Mar 4th 2013 - 1 Comment
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With the official announcement of Assassin’s Creed IV: Black Flag… well… official, TGL can finally lift the lid on what we saw last week. While at first glimpse, Black Flag might appear to share more than enough in common with previous outings, Assassin’s Creed III mainly, there’s a promising, and rather surprising...

Charm Offensive: Tank! Tank! Tank! – Hands-On Impressions

by Shane Willoughby - on Oct 30th 2012 - No Comments
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Tank! Tank! Tank! is the kind of curious Japanese oddity that people will either unanimously embrace or just as zealously reject within minutes of booting it up on Wii U for the very first time. Perhaps just as curious as the game itself is the decision by Namco-Bandai to take the three year old Japanese arcade phenomenon that is Tank!...

My Neighbour Beautiful – Ni No Kuni: Wrath of the White Witch Hands-On Impressions

by Shane Willoughby - on Oct 13th 2012 - No Comments
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Ni No Kuni: Wrath of the White Witch is the kind of game that unanimously owns you from the moment you pick up the controller and take those first tentative steps into its absolute wondrous beauty. Sitting down with the latest English build of Ni No Kuni, we couldn’t help but be hypnotised by the game’s purity. You kind of want to...

Super Brand Bros! Hands-on Preview – PS All-Stars: Battle Royale

by Shane Willoughby - on Jul 18th 2012 at 1:36 am (IST). This post has No Comments

Super Smash Bros. and everything Nintendo’s flagship brand brawler represents, hangs like an invisible noose around PlayStation All-Stars: Battle Royale’s neck. There’s no escaping Smash Bros. comparisons with this one; PS All-Stars and what it will do right and what it will habitually do “not so right”, will be defined by how it manages to negotiate the Smash Bros comparison conundrum.

INCENDIO! Hands on Preview – Wonderbook & Book of Spells

by Shane Willoughby - on Jul 18th 2012 at 12:31 am (IST). This post has No Comments

What if a book could come to life in the palm of your hands and not just in the figurative sense? Such is the magical hypothesis that defines Sony London Studios new augmented-reality compendium, the Wonderbook and its first lexicon of “wonder”, the Book of Spells.

Medal of Honor: Warfighter preview: live demo impressions

by Joseph Murphy - on Apr 28th 2012 at 2:25 pm (IST). This post has No Comments

While the current shooter market might be saturated with titles, Danger Close are keen to prove they have something the competition don’t – heart.

Crysis 3 preview: live demo impressions

by Joseph Murphy - on Apr 28th 2012 at 12:41 pm (IST). This post has No Comments

Crysis 3 is now official. With a release scheduled for 2013, TGL recently had the chance to sit down and catch a glimpse of what’s to come…

Sim City preview: live demo impressions

by Joseph Murphy - on Apr 28th 2012 at 10:21 am (IST). This post has No Comments

If you’re in and around the mid-20′s+ age bracket, chances are you’ve dabbled with Sim City at one stage. The franchise, which has been running…

Press X to be Wrathful. Asura’s Wrath Hands-on Impressions

by Shane Willoughby - on Jan 14th 2012 at 10:14 pm (IST). This post has No Comments

It’s quite difficult to actually categorise Asura’s Wrath and identify just what exactly the game “is”. On the surface, it’s a character driven action game defined by huge set pieces, quick reactions and some rather epic character design. However, it’s indelibly tricky, from the recently released two episode demo at least, to actually gauge just where the game’s true integrity lies. Is it an ambitious story driven action title or merely a prolonged cut-scene filtered by a plethora of quick time events? Based on what I’ve played of the demo, it’s both.

Hands-On Impressions: Little Deviants on Vita

by Shane Willoughby - on Dec 16th 2011 at 12:50 pm (IST). This post has No Comments

Truth be told, not enough launch games, with the expectation of LittleBigPlanet and Little Deviants, are really “going for it” when it come to the portable and it’s inimitable and distinctive control impetus. Little Deviants however, is probably the best example of what can be done with Vita’s controls, both creatively and technically.

Hands-On Impressions: Unit-13

by Shane Willoughby - on Dec 13th 2011 at 10:04 pm (IST). This post has No Comments

Zipper Interactive’s Unit-13 on Playstation Vita doesn’t exactly make much of a first impression. It’s a twin stick third person shooter from the makers of SOCOM and MAG and is unequivocal and unreservedly total in it’s execution of a game you’d expect from this genre. It’s the same third person shooter you’d played countless times before on any number of consoles and portables over the last four or five years and does little or nothing to push the genre forward. Innovation isn’t exactly Unit 13’s strong point. Sure, it plays like it should, looks nice, use’s some of Vita’s innovative hardware quirks and is in equal measures both competitive and rewarding, but you’ve quite simply done all this before. However, Unit-13 isn’t something that should be cast aside just yet. Behind the well lobbied frame work, is an innovative online component that deserves more attention.

Hands On Impressions: FIFA Vita

by Shane Willoughby - on Oct 27th 2011 at 2:41 pm (IST). This post has No Comments

The Vita is a beautifully crafted piece of hardware and as such, playing any game, FIFA or otherwise, is a real treat. However, my time with Vita in this instance was with football’s most distinguished series, only this time I was playing FIFA in a way that was completely different and yet strangely complementally to the norm.

Uncharted 3: Drake's Deception Community Impressions (Part 2)

by Shane Willoughby - on Oct 10th 2011 at 4:48 pm (IST). This post has No Comments

TGL recently hooked up with Naughty Dog co-lead designer Richard Lemarchand in Dublin for a behind closed doors look at 2011’s biggest Playstation 3 exclusives, Uncharted 3: Drake’s Deception. As part of our time with Richard, TGL took along a small handful of lucky competition winners to get an exclusive peek at Uncharted 3’s single player campaign and get to grips with the latest multiplayer build.In the final part of our community impressions, Alan Mulready tells us why Uncharted 3 lives up to the hype and why Naughty Dog are one of the best game makers in the business……

Uncharted 3: Drake’s Deception Community Impressions (Part 2)

by Shane Willoughby - on Oct 10th 2011 at 4:48 pm (IST). This post has No Comments

TGL recently hooked up with Naughty Dog co-lead designer Richard Lemarchand in Dublin for a behind closed doors look at 2011’s biggest Playstation 3 exclusives, Uncharted 3: Drake’s Deception. As part of our time with Richard, TGL took along a small handful of lucky competition winners to get an exclusive peek at Uncharted 3’s single player campaign and get to grips with the latest multiplayer build.In the final part of our community impressions, Alan Mulready tells us why Uncharted 3 lives up to the hype and why Naughty Dog are one of the best game makers in the business……

Uncharted 3: Drake's Deception Community Impressions (Part 1)

by Shane Willoughby - on Oct 6th 2011 at 5:37 pm (IST). This post has No Comments

TGL took along a small handful of lucky competition winners to get an exclusive peek at Uncharted 3’s single player campaign and get to grips with the latest multiplayer build. Here, TGL readers Eoghan O’Neill and Peadar Grogan give us their impressions of what they saw of Uncharted 3 and why they think Nathan Drake’s latest adventure is on course to be one of the games of the year.