Ubisoft has revealed Assassin’s Creed once had a “huge co-op” element to the franchise.

Speaking with OXM, Assassin’s Creed’s mission director Philippe Bergeron revealed the feature was pulled due to the sheer scale of the idea:

“Before we knew about the Desmond story and Animus link, we had a huge co-op component in there, but it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it. Co-op was one of those big things at the beginning that just didn’t make sense in the end”.

TGL recently revealed that Ubisoft is once again exploring the idea of co-op through surveys sent out to gamers.