Lionhead’s ambitious project was scrapped some time ago, and although some of that code still exists in Fable: The Journey, the title was not “necessarily” ever going to be a game, that’s according to Lionhead’s creative director Gary Carr:
“We played around with this for a while, and it suddenly got a lot of press coverage,” Carr said of Project Milo. “It wasn’t necessarily a game, it was an experiment. It kind of got a life of its own for a while.”
Speaking at Brighton’s Develop conference, and thanks to EuroGamer, Carr revealed that the team had to scrap the game, as it wasn’t financially viable:
“But we stopped work on it, because really we needed to start thinking about making some money as a studio. Microsoft is very kind to let us beaver away on cool ideas, but we cost a lot of money. So we decided to stop work on that and put it to something else, which was Fable: The Journey.”
Milo first appeared at E3 2009 as a tech demo – when Microsoft showed their vision of future Kinect enabled titles.