Sony’s E3 showing proved one thing at the very least, the firm is not afraid to release new IP’s and create new experiences, even when the current generation is deemed to be at the end of it’s cycle, cases in point – The Last of Us and Beyond: Two Souls.
Speaking to MCV, PlayStation CEO Andrew House reiterated Sony’s dedication to new games and reiterated that it is the responsibility of the holding firm to crete and innovate for their hardware as long as people are still playing.
“It is absolutely critical [to create new ideas],” he told MCV.
“We’ve always felt that the strength of our platform has been a kind of symbiotic relationship between the platform being created and strengthened by new experiences. And then that reinforcing the strength and one hopes the longevity of the platform overall.”
“I’ve heard conventional wisdom in the industry that says – and it is kind of like an American presidency – that the first two years in a lifecycle is the only chance to innovate with a new audience.
“We take a different view. It is part of the role of a platform holder to have the confidence and to make the investment where necessary to show that six years into a lifecycle, there is a significant audience that is going to actively peruse new IP. And the onus on that is to deliver on those expectations.”
The Last of Us and Beyond: Two Souls are expected next year on PlayStation 3.









