Quantic Dream’s David Cage has gone on the record to say that he, and the team, we’re generally unhappy with the final build of Heavy Rain.
Speaking with Gamasutra, Cage expressed his feelings about the ambitious project in retrospect:
“Well, there were different things. With the team, we were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.”
Cage goes on to say that the team at Quantic have learned “so many things” thanks to the development of Heavy Rain and that, he feels, the public’s perception of the game was wrong:
“There were so many things, after Heavy Rain, that we learned. We felt on a marketing point of view, I would say that some people maybe didn’t give Heavy Rain a chance, just because they felt it wasn’t a game for them. Maybe some people thought it was just a game where you would just press buttons, and some kind of interactive movie thing, which Heavy Rain absolutely was not.”
Click the link above to read the whole thing. We loved Heavy Rain, but yeah Dave, looking back on it isn’t the easiest thing to do.