Creeping around a sleepy estate, only to stuff a binman into the back of the compactor your ideal Sunday game? Then think again…
IO Interactive’s Tore Blystad recently sat down with OXM to speak all things Himan Absolution. The game director of the title, Blystad explained how Hitman Absolution has had to change somewhat to cater to not only a new breed of audience, but to a genre that’s changing:
“Stealth is a tough genre both for the player and the developer. It requires patience, persistence and the margins of error are small. Pair that with tenfold development budgets and an audience that wants quick rewards and I guess that’s the reason that the classic stealth genre has changed.”
If that comment made you wince a little, Blystad assured OXM that IO are doing everything they can to make sure the game strikes a balance that appeases both the “classic Hitman player” as well as the casual one:
“There’s a lot of diversity in weapons and approaches, and even if the ultimate goal for the classic Hitman player is to be a silent assassin there is plenty of challenge in it for the slightly more casual stealthy player.”
While the whole interview is yet to be published, you can check out more of the interview over on the official OXM website.