Did you play AMY? If you did, chances are, you felt frustrated – and you ‘aint alone.
VectorCell, developers of AMY, have hit back at the generally negative reviews and feedback for their survival title with a statement on facebook. Recognising the abmissmal checkpoint system, VectorCell have told those that have played it, or are currently playing it, that you should roll back the difficulty setting to easy. This will in turn create a more “pleasant and smoother experience”:
Today is the official release day of the PSN version in the US and we wanted to take this opportunity to come back to you.
As many of you have already heard, AMY is a HARD game. Some people totally disliked that while other really enjoyed it.
We believe this is part of the survival experience we tried to build as we wanted the game to be challenging.
However, we actively listen to the community and comments and hence recommend the non-hard core gamers to launch the game in EASY mode (in the settings) for now.
This will give them a much more pleasant and smoother experience, especially as the checkpoints are scarce.
In addition, we wanted to thank those of you who bought the game and rated it on the XBOX market and the PSN Store.
Indeed, AMY has been #1 in the daily XBLA charts since its launch in all major territories and players have rated it between 3 and 4 out of 5 on XBLA and more than 4 on the PSN despite the controversy.
For us, the players’ ratings (almost 9500 so far) are the most important ones.
As always, we will come back to you with updated information as soon as we can.
Thanks a lot”.
Comments left in reply to the statement range from general feedback to one fan claiming that the dev team should “Remove this game from the PSN store until you can fix the 50 issues it has”. The irrate gamer then added: “Oh and I want my money back please”.
There’s bigger, more fundamental problems than the difficutly setting. You can check out our review for AMY here.