Oh this will whip up a frenzy alright. In an interview with CVG, Heavy Rain Creator David Cage finally spilled his thoughts on the outstanding technology behind L.A. Noire. Gamers, since the launch of Heavy Rain, have felt that the animation, and in particular -  the facial animation, was sub-par. Now with the introduction of L.A. Noire, Heavy Rain is suffering a swift and cold retrospective view from fans and in return, it seems that Cage aint too impressed with L.A. Noire:

“What to say about L.A Noire? I think it’s an interesting solution to a problem for now. But it’s also an interesting dead end. That’s exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time”

Cage did talk a little about his concerns and the problem with real-time lighting (when using the Rockstar approach): “…The other thing is that they can’t have real time lighting. Their technique means they can’t have lighting the way I think we should do it. Basically, they take pictures; they take scans several times per frame. They also have limitations on the shaders they use, they can’t re-target the eyes because they eyes are captured. When you have actors in real time you like to to re-target the eyes to make sure they look at each other [convincingly] etc. etc.”

So what do you think? Does the L.A. Noire tech have legs? Will it set a new benchmark for animation/motion capture? Is David Cage a sausage? Tell us what you think.

Thanks, CVG