TGL’s Joseph Murphy dons a cheap bandanna and wages war against exploding zombies in ihooy
With the general consensus for this game been “A cross between Guitar Hero and Metal gear Solid”, TGL were very interested in it’s prospects and delved into our first iPhone review, feet first.
The game follows the usual route with the tutorial level prior to actual gameplay, which thankfully doesn’t outstay it’s welcome. Once in the game you are treated to some nifty graphics and sequences mixed in with torrents of blood and language, sometimes, a little too coarse. The gameplay is simple: When a civilian is approaching the “doors” you open them, and when a zombie is in the path of the smashing walls then you activate them. It has the idea that made old school games classics, simple controls and simple gameplay and ihooy works well. It looks kind of like a cross between an internet comic and the original psone version of GTA, with the action seen from a perspective point of view. With the gore detailed to a perverse “satisfying” level, it’s no wonder you’ll find yourself going back to it again and again.
Although the game doesn’t control bad, it does let the player down slightly with the response times off and the slightly small buttons used to activate levers add to some frustration. It’s a shame that these key elements are part of the pitfalls to the game as many people would consider these very fundamental elements a “make or break” deciding factor.
The music is actually suprising. Nothing like Guitar Hero but certainly carries a sense of effort – which is not common these days in the mobile phone gaming world. It actually reminded us of Team America or something very cheesy, over-the-top and patriotic: but in a good way.
At a cost of €0.60, you can’t really go wrong with it. It’s a game that offers a cheap and affordable ride. Couple the game with the “endurance-mode” which see’s how long you can last and try to beat your high score, the game is a good buy for people bored with the “usual” apps.
The game has an interesting slant: Rescue civilians before they are killed by “Bombies” which are a cross between zombies and the exploding variation. The idea is simple and the execution has some merits and pitfalls…no game is perfect right? What is suprising here is that Braineaters created a fun yet simple package. Worth the investment but not going to be on your shopping list. Braineaters could be one of the “under the radar” independant developers to watch.
[TGL SCORE 7/10]
Release date: 7th November 2009